Functional Fitness · The Attempt

How far can
an average
athlete
actually go?

One regular CrossFit athlete, taking on the full process elite sport actually asks for, with serious sport science behind it and the whole thing documented in the open. The dream is the Games. The becoming is the win.

Day - · Live tracker

Scroll. The work is boring by design

The athlete, mid-session SUBJECT_001
BaselineAverage+0d

[ 01 ] · What it is & what it stands for

An honest experiment,
start to finish.

The Games Project is a multi-year case study built around one question: how far can an average CrossFit athlete actually go when the training, the science and the honesty are all genuine? One regular athlete takes it as seriously as the pros do (training, testing, recovery, coaching, competition prep, the lot), and shares the whole thing as it happens.

It rests on three pillars: the Journey, the Science and the Community. The promise is the attempt, not a guaranteed result. The competitive arc points at the CrossFit Games in 2029, with the full case study landing around 2030. It's an n=1 study (one athlete, one set of conditions, no control group), so it won't hand you universal truths, and never pretends to. The aim is simpler: document one journey carefully enough that other people can learn from it.

01

Transparent

An open process, documented from the first day to the last. The boring bits included.

02

Honest

An average start and numbers we don't dress up. When the data says something isn't working, we say so.

03

Evidence-based

Testing-driven decisions, read in context rather than cherry-picked.

04

Long-term

A multi-year arc, not a promo cycle. The becoming is the win.

[ 02 ] · The structure it stands on

Three Pillars

Body · Data · Story
01

The Journey

The Unfilmed Hours

One athlete, multiple years, full commitment. Training blocks, competitions, progress, setbacks, fatigue, and the ordinary unfilmed days that make up most of the work. Not an influencer act. An athletic attempt.

02

The Science

Data In, Insight Out

Sport science flows in and shapes the training. The training, the testing and the case study flow out as new insight. Most athletes just use the data; this project tries to give some back.

03

The Community

Grows With The Project

Not an audience watching from the outside, but people moving with the project. On its own it's one athlete training and being tested; with others alongside, it can grow into something bigger. It finds its own pace over time, and it's never the centre of the thing.

[ 03 ] · About the science

Powered by WOD-Science.

The Games Project is powered by WOD-Science, who provide the scientific and programming backbone: training structure, testing input, performance interpretation, and the multi-year case study at the end of the cycle.

The interesting part is that it runs both ways. Most athletes only ever pull from sport science. Here, the testing, the smaller write-ups along the way and the final paper feed something back in, adding a little to what's known about functional fitness.

  1. 01
    Programming. Periodised, testing-driven, written by WOD-Science coaches.
  2. 02
    Testing. Structured lab and field testing on a quarterly cycle.
  3. 03
    Interpretation. Every test read in context, not in isolation.
  4. 04
    Case study. A multi-year paper at the end of the cycle, published openly.

[ 04 ] · The live tracker

The athlete mid-effort on a machine
REC · the work, logged

The work, in numbers.

Every session, test and milestone, logged and published as the project runs. The honest record, building up over time.

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Days on the floor

-

Sessions logged

-

Weeks to Games 2029

Open the live tracker

[ 05 ] · Content ecosystem

Two channels, two speeds.

Channel A · Weekly

The Games Project

Closer to the floor.
Closer to the reps.

Training, prep, competition days, behind the scenes: the everyday stuff that doesn't usually make the final cut.

Channel B · Quarterly

WOD-Science

Closer to the data.
Closer to the why.

Testing breakdowns, science explainers, podcast episodes and long-form case-study work: the thinking behind what the project does.

[ 06 ] · A word for partners

Embedded,
not logo-placed.

A small group of partners, properly built into the day-to-day, not random logos or one-off shoutouts. Think training, recovery, nutrition, testing, wearables or software that genuinely belongs in the work.

Because it's a case study, a partner gets to see (and show) how their product holds up in a long-term, measured setting.

Read about partnerships

[ 07 ] · About the athlete

Timo, the athlete, mid-lift

Timo.

Founder and athlete, and an honestly average starting point. That's the whole idea: not a phenom, just a regular guy who decided to actually run the experiment.

Based
Baar, Switzerland
Age
26
Experience
~10 yrs casual CrossFit
Role
Founder & athlete

[ 08 ] · The horizon

The dream is the Games.
The becoming is the win.

Athletic North-Star 2029 CrossFit Games® · the horizon
The Body of Work 2030 Full case study · published